feat: added new features, refactored code

This commit is contained in:
2025-11-21 16:15:33 +01:00
parent 3b0c00ab5f
commit b446190abe
4 changed files with 155 additions and 56 deletions

105
game.ts
View File

@@ -2,12 +2,18 @@
import { textToMorse, compareMorse, normalizeMorse } from "./morse.ts";
export type GameMode = 'letters' | 'numbers' | 'words' | 'phrases';
export type GameMode =
| "letters"
| "alphanumeric"
| "full"
| "words"
| "phrases";
export interface GameConfig {
mode: GameMode;
rounds: number;
timePerRound: number; // seconds
dynamicTime?: boolean; // For words/phrases: multiply time by character count
}
export interface RoundResult {
@@ -26,26 +32,50 @@ export interface GameSession {
bestStreak: number;
}
// Word banks for different difficulty levels
const LETTERS = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'.split('');
const NUMBERS = '0123456789'.split('');
// Character sets for different difficulty levels
const LETTERS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ".split("");
const NUMBERS = "0123456789".split("");
const PUNCTUATION = ".,?!-/()@".split("");
const ALPHANUMERIC = [...LETTERS, ...NUMBERS];
const FULL_SET = [...LETTERS, ...NUMBERS, ...PUNCTUATION];
const WORDS = [
'HELLO', 'WORLD', 'CODE', 'TIME', 'GAME', 'TEST', 'PLAY',
'FAST', 'SLOW', 'HELP', 'GOOD', 'BEST', 'NICE', 'COOL',
'MORSE', 'SIGNAL', 'RADIO', 'SEND', 'MESSAGE', 'QUICK',
'LEARN', 'PRACTICE', 'SKILL', 'MASTER', 'EXPERT',
"HELLO",
"WORLD",
"CODE",
"TIME",
"GAME",
"TEST",
"PLAY",
"FAST",
"SLOW",
"HELP",
"GOOD",
"BEST",
"NICE",
"COOL",
"MORSE",
"SIGNAL",
"RADIO",
"SEND",
"MESSAGE",
"QUICK",
"LEARN",
"PRACTICE",
"SKILL",
"MASTER",
"EXPERT",
];
const PHRASES = [
'HELLO WORLD',
'GOOD MORNING',
'HOW ARE YOU',
'THANK YOU',
'SEE YOU SOON',
'HAVE A NICE DAY',
'MORSE CODE',
'QUICK BROWN FOX',
'THE END',
'WELL DONE',
"HELLO WORLD",
"GOOD MORNING",
"HOW ARE YOU",
"THANK YOU",
"SEE YOU SOON",
"HAVE A NICE DAY",
"MORSE CODE",
"QUICK BROWN FOX",
"THE END",
"WELL DONE",
];
/**
@@ -53,13 +83,15 @@ const PHRASES = [
*/
export function getChallenge(mode: GameMode): string {
switch (mode) {
case 'letters':
case "letters":
return LETTERS[Math.floor(Math.random() * LETTERS.length)];
case 'numbers':
return NUMBERS[Math.floor(Math.random() * NUMBERS.length)];
case 'words':
case "alphanumeric":
return ALPHANUMERIC[Math.floor(Math.random() * ALPHANUMERIC.length)];
case "full":
return FULL_SET[Math.floor(Math.random() * FULL_SET.length)];
case "words":
return WORDS[Math.floor(Math.random() * WORDS.length)];
case 'phrases':
case "phrases":
return PHRASES[Math.floor(Math.random() * PHRASES.length)];
}
}
@@ -124,12 +156,13 @@ export function isGameComplete(session: GameSession): boolean {
*/
export function getGameSummary(session: GameSession) {
const totalRounds = session.results.length;
const correct = session.results.filter(r => r.correct).length;
const correct = session.results.filter((r) => r.correct).length;
const incorrect = totalRounds - correct;
const accuracy = totalRounds > 0 ? (correct / totalRounds) * 100 : 0;
const averageTime = totalRounds > 0
? session.results.reduce((sum, r) => sum + r.timeSpent, 0) / totalRounds
: 0;
const averageTime =
totalRounds > 0
? session.results.reduce((sum, r) => sum + r.timeSpent, 0) / totalRounds
: 0;
return {
totalRounds,
@@ -146,13 +179,15 @@ export function getGameSummary(session: GameSession) {
*/
export function getDifficultyDescription(mode: GameMode): string {
switch (mode) {
case 'letters':
return 'Single letters A-Z';
case 'numbers':
return 'Single digits 0-9';
case 'words':
return 'Common 4-6 letter words';
case 'phrases':
return 'Short phrases';
case "letters":
return "Single letters A-Z";
case "alphanumeric":
return "Letters A-Z and numbers 0-9";
case "full":
return "Letters, numbers, and punctuation";
case "words":
return "Common 4-6 letter words";
case "phrases":
return "Short phrases";
}
}